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Organized Play Rules


TEN MINUTE MATCH PLAY
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  1. Player Count
    1. Two players per match.
  2. Capturing and Match Win
    1. Count

                                               i.     First player to capture eight stones or most stones captured after time limit has expired.

                                             ii.     A stone is captured when it crosses the end zone line that is represented by the front of the end zone graphics.

                                            iii.     Stones can also be captured through penalties (see penalties #12).

  1. Colors-Factions
    1. Players “cannot” play with the same color-faction.  
    2. Each player has the option of playing with one or two colors-factions as long as the player meets the minimum required cards and stones.
    3. Since a player may decide to compete with only one color-faction, a player must be prepared with a minimum of two colors-factions to compete.

                                               i.     The reason why a player must be prepared to compete with two colors-factions even though that player is only playing with one is the “who goes first” rule. If a player only brings one color and the opponent who goes first selects that one color then the player will not have a color-faction to compete with.

  1. Card Deck and Stone Count (Per Player)
    1. Card Deck

                                               i.     Minimum 20 cards.

                                             ii.     The 20 cards can be one color-faction or a combination of two colors-factions.

                                            iii.     No more than three of the same cards can be used in a deck.

                                            iv.     Must have at least one card for each stone.

    1. Stone Count

                                               i.     Minimum ten stones, five of which must be cores.

                                             ii.     The 10 stones can be one color-faction or a combination of two colors-factions.

  1. Who Goes First
    1. Suggested Method

                                               i.     Each player puts one Master stone in the pouch.

                                             ii.     A player draws one stone.

                                            iii.     Whose ever stone is drawn goes first.

  1. Color-Faction Selection
    1.  The person that goes first selects the first color-faction.
    2. The second person has the option of selecting one or two colors-factions as long as the players have the minimum required cards-stones.
    3. The person that went first may now select the second color-faction unless the players is using only one color-faction and has the minimum required cards-stones.
  2. Game Play Procedures
    1. The player that goes first chooses his side of the battlefield.
    2. Both players must shuffle their deck for each player to see.
    3. Both players place their cores on the center line. Use stands if needed.
    4. Both players place their Masters and Savages on their home lines. Use stands if needed.
    5. The first player draws four cards from the top of the deck and places them down in the end zone for both players to see.
    6. Place the remaining deck off the battle field on the table.
    7. Begin the attack using the four cards and stones.

                                               i.     Use all four cards one at a time.

                                             ii.     If a card cannot be used, in the case of a corresponding stone has already been captured, the card is placed at the bottom of the deck.

                                            iii.      If a card can not be immediately used but might be able to be played at some point during the turn, the card can remain in play.

                                            iv.     Player can arrange his cards in any order and can change the order at any time during that turn.

                                              v.     Shoot or play the stone as directed by the card.

                                            vi.     Place the card at the bottom of the deck after it has been played.

                                           vii.     After all of the cards have been played, a player gets a free shot. Only the Master can be used unless a player has not shot “any” stone. Then a player may shoot either the master or core but can use only a basic shot and not the power on the card.

                                         viii.     If a stone is on a stand, shoot it from the stand. Do not remove stands for shots.

    1. One minute starts when first card is taken from deck.
    2. Play stops after one minute limit expires and opponent starts.
    3. The second player may deal his four cards any time during the first opponents turn and be able to review the cards even though it is not that players turn to play the stones. The cards must be placed in the player’s end zone for both players to see.

                                               i.     The advantage is that the player has an opportunity to review his cards and prepare before that player’s turn starts.

                                             ii.     The disadvantage is that the opponents will see the cards that will be played on the next turn and could set up the field to prepare.

    1. Time for the following player begins based on the following:

                                               i.     If a player already has cards on the battle field when the turn starts, the time begins immediately after the previous time runs out.

                                             ii.     If a player is dealing four cards from the deck at the start, the time begins when the first card is dealt.

  1. Battlefield
    1. In-Store Playing Field

                                               i.     Official WarStone table top battle arena.

    1. Home Base

                                               i.     End zones are marked by graphics at each end of battle field.

                                             ii.     Each player uses an end zone as their home base.

                                            iii.     Player who goes first is allowed to select an end zone as their home base.

    1. Center Line

                                               i.     Center line runs through white lines and center logo.

                                             ii.     During competition, core stones are placed on white lines and imaginary center line running through logo.

    1. Stands

                                               i.     Stands must be used during the competition if stones do not stay in place when set into position on the battle field.

                                             ii.     Stands must be positioned correctly with the flat side down and the notched side up.

                                            iii.     A player may be penalized if positioned incorrectly.

    1. Boundaries

                                               i.     Players can use either end zone to capture opponents’ stones.

                                             ii.     Out of bounds is defined as entering the graphic zone at either end of table or going over any of the battle arena walls.

    1. Deck Placement

                                               i.     Deck must be kept on table top but outside battle arena walls during play.

    1. Cards in Play

                                               i.     Cards in play must be kept inside player’s home base boundaries and not on playing field.

    1. Captured Stone Storage

                                               i.     Captured stones must kept on table top but be placed outside battle arena walls so they are not knocked back onto battle field and interfere with game play.

  1. Match Time Requirements
    1. Match Limit

                                               i.     Ten minutes per match.

    1. Player Turn Time Limit

                                               i.     Each turn will not exceed one minute.

                                             ii.     At one minute, player stops no matter where play is and next player begins.

                                            iii.     If stones are moving after one minute limit then marbles must stop and play is finished after stones are captured/re-positioned before next player starts.

    1. Game Play

                                               i.     Each round will be one minute with players alternating play.

                                             ii.     Each player will have a total of five minutes during match.

    1. Overtime Play

                                               i.     After ten minutes, if each player has captured same number of stones then a sudden death play will commence.

                                             ii.     Sudden death over time will start by person who originally started match first.

                                            iii.     First person to capture a stone wins match.

  1. Battlefield Set-up
    1. Card Deck

                                               i.     Minimum 20 cards.

  1. Card Play Modification
    1. Copper King Card

                                               i.     Shoot a basic shot with your hand instead of your foot.

  1.  Penalties
    1. Illegal shots

                                               i.     Brushing or moving stones in process of shooting.

                                             ii.     Stones that are shot over battle arena walls or cause other stones to go over battle field walls will result in capture of stones being shot. Stones that are knocked off table will be placed on center line.

                                            iii.     If a player shoots a stone at an opponent’s stone that is sitting on a stand that is upside down, the opponent automatically looses the stone on the upside down stand.

    1. Cards

                                               i.     Players must play their cards in their end zone. Players get one warning when they play cards on the battle field. After the one warning, an opponent captures any one stone in play on the battlefield from the penalized player each time the penalty occurs after the one warning.

    1. Misc.

                                               i.     Players are not allowed to lean on the table/battle arena for any reason.

                                             ii.     Bumping a table and moving the stones results in a player losing a stone on the second time (first time is a warning).

 

Version: 51510

 
 
 
 
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